

The player has to be aware of Aliens, which have the ability to see through a Predator's cloaking device, that may climb up a tree and attack from below as well as taking care not to reveal themselves to marines too early as the marines’ weaponry and numbers are more than a match for the Predator.

The Predator's gameplay is more based on stealth and tactics than the average first-person shooter.

Regular vision allows one to see the environment and other Predators better than the former two visions, making battles between two or all three species a tactical juggle to prioritize enemies based on their threat to the player. For example, the Heat Vision mode allows the player to see Marines very clearly, while it renders Aliens nearly invisible the Alien vision works in reverse, making aliens appear clearly and Marines nearly invisible. The Predator has different vision modes, the most recognizable from the films being a thermal imaging scanner, but the player also has different vision modes for spotting Aliens (only accessible from a special mask the player picks up in-game) and viewing the world normally. To help navigate the surroundings, marines are equipped with shoulder-mounted lamps, surveying flares to briefly illuminate darkened areas, and motion trackers, capable of providing info on hostile positioning as they move.Īs in the films, the Predator prefers to stalk its prey from the safety of treetops and the gameplay reflects this, the player leaping from branch to branch automatically with the help of a "focus jumping" game mechanic. Marines carry a wide arsenal including pulse rifles, flamethrowers, and auto-tracking smartguns. The Colonial Marine campaign is far closer to that of a standard first-person shooter. Throughout the game, the player also has the opportunity to perform "stealth kills". By pinning the host, nearby facehuggers are able to locate and latch on to them, thereby propagating the Hive. In the single-player campaign, players have the opportunity to harvest "hosts". These senses also allow Aliens to clearly observe cloaked Predators. Within limited ranges, aliens can seek out prey through walls. Aliens have the ability to climb walls and jump from distances without much effort and can blend in with shadows, using darkness to their advantage. Alien Īliens fight in close-quarters combat with their claws and tails, getting as close as possible to their prey as quickly as possible. In this Multiplayer section of the game, players face off in various game types in various ways. Following the storyline of the campaign modes comes the multiplayer aspect of the game. There are three campaigns in the game, one for each race/faction (the Colonial Marines, the Aliens, and the Predators), that, while separate in terms of individual plot and gameplay, form one overarching storyline.
